The Boston area is home to LearnLaunch and over 200 ed tech startups. It is also the center of the leading thinking in education research. Three academic researchers will present their work and discuss how ed tech startups can utilize research findings to grow their businesses.
Karen Brennan will share insights on the power of co-creation and peer learning, with a focus on the Scratch system. Eric Klopfer's work harnesses the power of games to create learning environments that engage students in challenging problems, primarily in STEM (Science, Technology, Engineering and Mathematics) subject areas. Following the models of effective commercial games, these learning games offer players a variety of ways to engage, learn and collaborate. Andrew Ho, chair of a committee charged with enabling research on MOOC data, will present some preliminary results as well as some challenges to data collection, organization, and dissemination in this new environment of ed tech startups.
The discussion will be followed by Q&A with the audience. Registration (fee-based) is required.
Twitter: @learnlaunch #llmeetup
Assistant Professor of Education, Harvard Graduate School of Education
Karen's research is primarily concerned with the ways in which learning communities - in and out of school, online and face-to-face -- can support young people's development as computational creators. She completed her PhD at the MIT Media Lab, where she was a member of the Scratch Team.
Associate Professor, Harvard Graduate School of Education
Andrew is a psychometrician with expertise in the reporting and use of scores from educational assessments. His past work has focused on appropriate use of educational tests for large-scale accountablity policies, and he has advanced improved metrics for test-based trends, gaps, and growth. He currently chairs the HarvardX Research Committee, a body charged with enabling research on Harvard's edX platform for open online learning. Andrew receieved his MS in Statistics and PhD in Education Pscyhology from Stanford University.
Professor and Director, Scheller Teacher Education Program, The Education Arcade at MIT
Eric's research focuses on the development and use of computer games and simulations for building understanding of science, technology, engineering, and mathematics. The games that he works on are designed to build understanding of scientific practices and concepts as well as critical knowledge, using both mobile and web-delivered game platforms. In the realm of simulations, Klopfer's work focuses on students understanding complex systems through and connecting computer programming with scientific practice, critical thinking, and real-world issues. He is the co-author of the books, "Adventures in Modeling," "The More We Know," as well as the author of "Augmented Learning." Klopfer is also the co-founder and president of the non-profit Learning Games Network.
IBM Fellow and Chief Scientist, Social Learning, IBM Research
Irene has spent her career studying collaboration. She is founder of the interdisciplinary field of Computer-Supported Cooperative Work (CSCW), and has led research teams at MIT, Lotus Development, and IBM studying collaboration and learning in both workplace and educational settings. Resulting technologies are now key components of IBM's leading collaboration platform, IBM Connections. Interactive visualizations Many Eyes and Many Bills can be used for both business and education.